Updated March 2010
- Most small changes
will be listed on the message boards as Myra is getting
weary of writing them in two locations. New areas will continue
to be listed
- Hondarth has been
expanded into the forest south of the town.
- Read website for
more information on upcoming traps
- Fairhaven Monastery
has been located within Nightspire Forest
- Abandoned Vampire
Passageways added to the Manor Tunnels
- The Vampire Manor
has repaired a section of their manor.
Updated October 13,
- See HELP WHO,
New command can be used anytime WHO NAME
- No restrictions
on level for grouping, items and pkill before pwipe
- New Highscore
Table for Explorer, Check it Out.
- Minor changes
will be listed on the forums website. Major ones I will
still try to list here though.
- IRC is up and
running. (See note)
- Some changes
to startup area. Combat Academy.
- Some races are
set to nowalk that weren't previously updated.
- New area installed
for a sapphire dragon. Beware!
- Updated help
file for bio and description
- Updated Website...
Check out the new look. Still a work in progress.
- Added a help
file for dragons.
- Help Supplicate
- now you can supplicate for rations
Updated August 8,
- Modified mana
adjustments for each class slightly. The more dependant on
magic the class is, the more mana they get each level, and vice
- Modified Battle
Prompt. Available as a config option.
- Meridia, Dagnalrok,
Nachstrum, Chutuee, and the Vampmanor have hired
ratcatchers to deal with their rodent problems. Check them out.
So'Ellar has hired a snail exterminator as well.
- There are now
several potions in the world that restore mana but they
are very few and quite expensive.
- The website listing
of skills and spells is now completed. Several other
sections have also been updated. Check it out. :)
- Pertun Forest
has been declared protected for thanksgiving. No Summoning
and no Astraling while the turkeys are residing there.
- Some shopkeepers
had been unintentionally junking their equipment that was
meant to be in the game. That should be fixed now.
- There are now
hiscore tables for those with the most glory and oldest age.
This will not begin working until the next reboot.
- There are now
four new deities available for devotion by elementalists.
- There were many
rooms that were green in the underdark. They are now the
grey they should be. Please set your color default text to light
- See HELP WHO,
You can now Who <name> whether they are online or offline
so use your biographies.
- The game will
now keep track of areas you have explored and there will be a
high score list for the most areas explored.
Updated March 19,
- Some races will
allow a player to be ridden by other players
- The 'affected'
command lists racial information, examples would be the ability
to eat corpses(trolls), or being claustrophobic(elves).
- Turns out there
is a connection between black lightning and negative
material, ie its innately evil energy.
- Alignment changes
are slowed down at upper levels.
- Two new spells
were added for clerics/heretics/vampires.
'sight of aquarius' and 'blood stalk'memorizing spells in healing
rooms takes less time than normal now.
- Should no longer
trigger critical strike when attacks are dodged
- Drain/holy hp
restore no longer work unless a blow actually lands
- Holy/Drain work
on gloves for monks now too
wrath should give the caster wearoff of blindness instead now
- Svirfneblin and
duergar are real races(idea)
- Dasylvius' program
shoudl be fixed
Updated June 5, 2005
- Rangers can now
eventually choose an enemy race and a preferred terrain type.
See help RACIAL_ENEMY and CHOSEN_TERRAIN.
- Dreadknights are
now offered as a class. The solution to anit-paladin. :)
- The shadowform
spell functions a lot differently now, see help shadowform.
- The mana command
differentiates non-verbal spells from others now.
- If you CAN eat
a corpse, normal food usually isn't very filling for you.
- Check out the
help file ARCHIVES
- Lights can be
recharged at certain shops now.
- Adrenaline now
prevents quitting right after fighting
- Torturing is now
possible for some classes, and sometimes can be rewarding.
- Wands and Staves
can also be wielded and used as weapons now.
- New Socials: snivel,
sovain, vain, and sedative
- Help File for
- Morikai the deity
now is functional
- Heretics got a
new spell at level 60.
Updated January 12,
- New help file
- No more casting
while affected by berserk, ie fervor/rage/some equipment.
- Check out LAWS
- Animals can no
longer buy/sell/repair things=P, but druids are soon to have a
- A minor change
to LAWS ASSIST, no littering please.
- Change to the
HELP BUILD file.
- Elven moonblades
were modified slightly, more useful, but more picky too.
- The anticleric
flag should be working from now on.
- Astral walking
is more expensive, and much more so for larger distances.
- Donate is now
called junk instead.
- Better Dragon/Giant
subraces require more levels/luck to get now.
- Evil people sometimes
get gem/metallic dragon subraces and vice versa now.
into more powerful forms takes more time now.
- Some creatures
require more powerful enchanted weapons to hit them now.
- A new spell, 'chariot
of light' was added for high level clerics.
- Corpses will begin
to stay where they are at level 10.
- Safety can be
cast on other creatures now, say animated dead?
July 15, 2003
- Supplicating is
a bit harder to make mistakes and waste favor with it now, ie.
it may not work if it is unneeded at the time as of next reboot(2/25).
- New druid spell
called hail storm was created.
- Now most item
types can actually be scrapped if enough damage is sustained.
- Prior to this,
only lights and a few other rare item types were scrappable. Player
corpses last longer after level 20 and shorter for people under
- Focus should work
for healing spells and all damage spells now.
- Paladins mounts
rise in levels with their masters now.
- Singing works
a little better now.
- The bug with circle
failing at times it shouldn't was fixed.
- Switchhit doesn't
work on a mob being attacked already by a player.
- It is no longer
possible for anyone to literally dodge every attack.
- Bards have to
have 1% in singing to sing now, and can stop songs now too.
- Rangers actually
have morals now, and suffer if they betray them.
- Combat negates
any camoflauge or diguises(HELP DISGUISE).
- There is now a
lag after firing a bow.
- The spell Identify
sometimes tells more info when cast on mobs/players.
are told when they gain the ability to zap, recite, or brandish
at a specific level.
- Hunting Mobs have
become smarter, but can't track what they can't see.
- Quitting at the
wrong time can make things harder later on.
- Guards and Shops
are now slightly racist.
- Non-Humanoid pets
can only wear special types of armor now.
- Mobs no longer
count during the splitting of money in a group.
- New Rules regarding
Pkilling, Check out the Note on the Mud.
- Dodge boost on
avoidance/celerity was toned down slightly.
- There are now
maps in the world. Keep an eye out for them.
- The exit command
now takes into account hidden/secret exits, hence read the room
descriptions carefully for those lil suprises.
- Lawful cities
will have jails and will use them, watch out!
- You will be able
to specialize in a weapon as a warrior.
- Okey, long time
coming, but the feathered quests should be all fixed.
now require two hands to use. ie. a bow, etc.
- Now there is additional
info on character creation, check it out.
- New skills added
INSPECT, TEMPER, RESURRECTION, & ENCHANT ARMOR.
- Some equipment
can only be worn by your mount, ie saddles.
- If too low level
to use chat or ooc, it will now tell you that.
- Vampires will
now have their blood restored when finished in the arena, just
as mana is for others.
- Lizardman are
no longer so close to So'Ellar. Check out the new area!
Updated October 6,
- Added Dreadknight,
Mercenary, and Lich Professions.
- Midas touch now
requires rare component, can be bought however.
- Giant subraces
are now in for poly and shapeshifters.
- New merchant town
set up in the region of the Pertun Forest!
- The vigor ability
has been corrected now. It was giving 2X hp that it should have
been. This takes effect next reboot as of 7/23/02.
- New area added
in next to Serril Mts.
- Beware when you
attack shopkeepers, they may just call for help!
- Getting drunk
has just become alot more colorful!
- Went through and
fixed a bunch of typos/bugs that were noted, and added or fixed
alot of help files you may have been looking for.
- HELP IDLIST New
- New message when
you create a character and are thinking about a name.
- Weddings and Wedding
Chapels are now in the Game.
- Guards can be
called by some other 'important' people in various areas.
- Thornwall is finally
debugged, but really powerful creatures can overpower it at times.
- Thornwall should
be fully operational again.
- Good job on the
Typos and Bugs, Fixing them as we go! Keep up the Good Noting!
- Added Several
Archers Trainers and Equipment in Various Locations.
- Updated Websites
High Score Lists
to June 3rd, 2002
Updates forthwith will be displayed in date
- Use bug, typo,
idea commands to helps us find things appropriately. We will try
to get to them as soon as humanly possible. Thank you!
- Stables have been
added in order to provide a place for your pet to stay
- Good shopkeepers
will no longer purchase poisoned weapons
- New Profession
is in... HELP Templar
- Scrolls, Wands,
and Staves now can only be used by those versed in them
- The level you
begin to lose your corpse at has been lowered to 20 so be careful
while out exploring:)
- Healer mobs now
require you to purchase their spells similiar to stores
- Giths portals
now have changed slightly to better reflect different corners
of the world. Be careful and check em out before leaping in!
- Stupid people
only get 1 language, smart people get up to 3.
- Burlap bags given
to you by shopkeepers etc, will disintegrate.
- As of 3/30/02
pay close attention to what the consider command tells you, it
may be more reliable than you thought before!
- Be sure to check
out config and a few new options we put into it.
- Check 'Laws Pkill'
for updates regarding getting things out of corpses
- Portal to hell
hath moved, beware!
- Rescue now works
- A slight adjustment
was made to bless, it doesn't provide quite as much bonus in save
vs spell but affects every saving throw now.
- The duration for
curse was lowered and it was set to affect all saving throws exactly
the opposite of bless.
- New Supplicate
Feature from deities, check help file
- Zaubmal no longer
gives favor for both digging and burying corpses. Choose!
- Be on the lookout
for some new scrolls/potions/stuff being sold around
- You can no longer
hit mobs with missiles from outside the area.
- Thieves can now
peek at the type of money mobs have.
- Soundless aura
should be more reliable now.
- Some problems
with bash and attacks have been hopefully fixed.