Spam | Config | Score | Movement| Objects | Containers | Channels

Grouping | Combat | Death | Practice | Information

SPAM

No, we're not talking about a luncheon meat here. Spam is the repeated use of a phrase, command, or channel that causes screen scroll for others. Not only is spam considered rude, but excessive screen scroll can interfere with the game play of anyone seeing it (not to mention combat situations). The game will also tell you to PUT A LID ON IT and force-quit you after the 20th repeat of a single command. It is also considered spam to use the same phrase over several different channels. The use of all-caps can also be considered spam. Only use capitals to add emphasis to key words in a sentence.
Moving a large number of items into and out of a container in a crowded, non-store room is considered spam. Using multiple characters to chat the same message at the same time is considered spam. Making charmed mobs or pets to cause screen scroll through movement or orders is considered spam. ANYTHING that causes excessive or irritating screen scroll can be considered spam.

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CONFIG

Syntax: config + or - < option >

This command configures some of your character behavior. Typing CONFIG alone shows you your current settings. With a plus or minus sign and an option, CONFIG turns that option on or off. The options are:

NICE

Toggle attack response if attacked by a player (non-deadly only)

NORECALL

Toggle automatic recall if you lose link during combat

AUTOEXIT

You automatically see exits

AUTOLOOK

You automatically look in corpses (not on pkilled corpses)

AUTOSAC

You automatically sacrifice corpses

AUTOGOLD

You automatically split gold from kills with your group

GAG

Toggle whether you see battle details in full or brief form

PAGER

Toggle page pausing on long scrolls

BLANK

You have a blank line before your prompt

BRIEF

You see brief descriptions only.

COMBINE

You see object lists in combined format

NOINTRO

Toggle whether you see the graphic screen at login

PROMPT

You have a prompt

TELNTGA

You receive a telnet GA sequence

ANSI

You receive ANSI color sequences

RIP

You don't receive RIP graphics

DRAG

Toggle whether others can drag you if you are incapacitated

NOSUMMON

Toggle whether you will allow player characters to summon you

GROUPWHO

Toggles an announcement that you seek to group.

CLANTITLE

Toggles whether your clan title is displayed as you title

NOANNOUNCE

Toggles whether or not hiscore changes and level announcements will be made for your work to other players in the game.

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SCORE

Syntax: score

SCORE is a sheet filled with your characters statistics. When you type score, only you can see what is listed there. Should you want to let others see your characters health, you can type REPORT.

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MOVE MOVEMENT

This discusses the process of moving your character from one place in the MUD to another. The common movements are north, east, south, west, up, and down. You may also move in these directions by the use of n, e, s, w, u, & d. If you need to pass through a door, at times they require being unlocked and opened. To unlock a door, you type UNLOCK < direction or door name >. To open a door, you type OPEN < direction or door name >.

At times, you may run out of movement points or require healing. To allow for faster recovery, you may SIT, REST, or SLEEP. When are finished with your recovery, and wish to continue adventuring, type WAKE or STAND.

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Objects

OTo see the objects you currently possess, type INVENTORY and EQUIPMENT. INVENTORY is the items you are carrying, but are not currently wearing. EQUIPMENT shows you the equipment you are currently wearing.

You may WEAR, WIELD, or HOLD equipment to use it. To stop using a piece of equipment, you REMOVE it. Before you may wield a new weapon, you must first REMOVE the old weapon.

You can gain information on your objects by using LOOK or EXAMINE. EXAMINE tells you the condition of your item, as a more detailed form of LOOK.

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CONTAINERS

Containers are almost a necessity in the MUD. They are used to carry items, food, and drinks. They help allow you to sort things, by using two or more types of containers at once. Corpses use many of the same commands as regular containers.

EXAM

< container > or LOOK IN allows you to see what it contains.

GET

< item > < container > allows you to take one item from a container.

GET ALL

< container > allows you to take everything from a container at once.

GET ALL.

< item > < container > allows you to take all of a particular item type

PUT

< item > < container > puts an item inside a container.

PUT ALL

< container > will put as much of your inventory in the container as possible, until the container is full.

PUT ALL.

< item > < container > will put as much of one type of item into the container as possible, until the container is full.

EMPTY

< container > will pour all of the contents onto the ground.

EMPTY

< container > < different container > will transfer the contents.

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CHANNELS

Syntax: channels

Syntax: channels +< channel|all >

Syntax: channels -< channel|all >

With no options, CHANNELS show you your current channels. With a plus or minus sign and an option, CHANNELS turns that channel on or off. Using the 'all' option, CHANNELS will turn on/off all normal channels.

Public channels are those that can be seen by everyone, regardless of their affiliation with clans, guilds, orders or councils. Private channels are channels available to those with affiliations of some sort, and also tells.

The first channels you will have as a new player are SAY, TELL, and NEWBIE.

- to use say, the person you want to talk to must be in the same room, just type SAY < message >.

- to use tell, the target person may be anywhere within the Realms, just type TELL [message].

- newbiechat is seen and used only by level 1 characters, members of the Newbie Council, and Immortals.

-OOC and CHAT are earned after reaching level 3

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GROUP GROUPING

Syntax: group < character >, group all, group, group disband

'Group < character >' adds someone who is following you into your group, making them a group member. Group members share experience from kills, and may use the GTELL and SPLIT commands. If anyone in your group is attacked, you will automatically join the fight.

If character is already a member of your group, 'group < character >' again to remove them from your party. Removing the character from the group does not stop them from following you, however. A character can also leave a group by using the 'follow self' command, in which case they will both leave your group and stop following you.

'Group' with no argument shows statistics for each character in your group.

'Group all' groups all eligible players following you in the room.

'Group disband' allows the leader to disband his group (members will stop following and are ungrouped).

You may group only characters within eight levels of your own.

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COMBAT

When setting up a good trigger, it is important to make sure that it does what you want, when you want it. This is a list of common triggers. These triggers are going to be assumed to be part of zMud operations. These are setup by going into the triggers and by typing into the field key what you want the trigger to be fired from. These are my suggestions for some useful ones.

You may choose a fight by finding a mob, and using LOOK, CONSIDER, and IDENTIFY to gauge the difficulty of the opponent. You can LOOK < mob > to get a look at its equipment and description, this will often help indicate how hard a fight might be. You can CONSIDER < mob > for a one on one comparison of the mobs hitpoints and level to your own. You may also CAST IDENTIFY < mob > to get more detailed information about the mob.

You may start a fight by using KILL, MURDER, or many spells and skills available to players. The easiest way to start a fight is to KILL < mob >. Currently, you may also MURDER < mob >, but this causes the mob to yell out.

You may find yourself in trouble during a fight, and wish to leave, this can be done by using FLEE or RECALL. You can flee a fight by typing FLEE. You may recall from a fight with the spell 'word of recall' or by reciting a recall scroll. You may also set it up to flee automatically once you go below a certain number of hitpoints by using WIMPY. To use your wimpy, type WIMPY or WIMPY amount of hitpoints. Leaving a fight with wimpy or flee will not cause a loss of experience. Being forced to recall while in combat, however, will cost experience. If you wish to turn the configuration of your auto triggers to disallow an automatic recall from occuring if you lose your link during combat you can type the following: config +norecall

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DEATH

When your character dies, you are reincarnated in your homeland. Your corpse returns with you up until a certain level, but after that level, it will remain where you were killed, with all of your equipment. Your gold will remain with you though.

Any spells which were affecting you are canceled by death, and you lose experience points as well. Following/groups are not affected by death.

Corpses decay after time. When this happens the objects inside a corpse will decay with it. Player corpses last roughly 30 minutes of real time.

If you have chosen a deity and have gained enough favor, you may be able to supplicate to your god for your corpse. Also see 'help supplicate', 'help deities', 'help favor' for more information on deities.

If you cannot get another player to help find your lost corpse, cannot supplicate for it, or cannot get to it yourself, an imm can retreive it in exchange for one piece of nice equipment of their choice. You can ask what they would take before you actually have them retreive it.

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PRACTICE

Syntax: PRACTICE

Syntax: PRACTICE < skill|spell|weapon>

PRACTICE without an argument tells you your current ability level in all the skills and spells available to you. You can check this anywhere.

PRACTICE with an argument practice that skill or spell. Your learning percentage starts off at 0% (unlearned), and can be practiced once. After this initial practice, the skill/spell must be used to develop it to the level of 'adept' (Adept is not always necessarily 100%) You must be at a guild master to practice.

The higher your wisdom, the more practice sessions you will have each time you gain a level. Unused sessions are saved until you do use them.

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INFORMATION

SLIST

A command that lists all your spells and skills and the level at which you may practice them.

AREAS

Typing AREAS will get you a list of all areas. You may get more information on each area by typing HELP < full area name >.

WIZLIST

This is a list of all Immortals of the game.

COMMANDS

This is a list of all commands available to you.

SOCIALS

This is a list of all socials available.

TIME

This will tell you the current times inside the Realms, the time the Realms was last rebooted, and the current time in Toronto.

WHERE

Where will give you a list of other players in the same area.

SAVE

After level two, typing SAVE will save your process.

QUIT

If you want to leave the game, type QUIT.

WHO

A list of other players visible to you in the Realms.

TITLE

Once you reach level five, you may make your own title.

PASSWORD

Your password can be changed with PASSWORD < new > < new >

DESC

You may set up a personal description, type DESC to edit.

This is only a brief list of commands that will help you do things with your character. More detailed information on each command can be found in the HELP files.

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