There are
many paths and choices to be made in life. The choosing
of one's profession is not the least of these. When a player
reaches level 50 they have the opportunity to begin advancing
in a new career. Scattered throughout the world are teachers
and schools where players can go to enter into the circles
of that profession and also hone their skills.
Monk
The monastic
order is one that cannot be entered lightly. When a player
becomes a monk he gives up the use of weapons completely.
A monk uses mind and body centering techniques to gain complete
control over their body. Because these techniques require
freedom of movement, even armor can become a hindrance to
the monks performance. This centering allows the monk to best
even the most heavily armored opponent with his bare hands.
REQUIREMENTS:
Cannot be wielding a weapon, and never will again wield a
weapon.
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Crusader
This holy
order of knights is not discriminating on who they let into
their ranks. They will accept anyone who is noble of heart
and soul. A crusaders duty is to be the violence for those
who seek a refuge from violence. No cry for help should be
refused by them, and no injustice should be left unrighted.
Through their
faith, crusaders are shielded from harm by ignoble magical
attacks. Through their rigorous training they are able to
take more damage, an their blows in combat are struck with
righteous fury. A crusader is a formidable opponent in combat,
and not to be crossed.
REQUIREMENTS:
Alignment > 350
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Amazon
Amazons are
fierce female warriors. Whether raised in a city or a jungle,
the Amazon has learned how to survive through the school of
hard knocks. The amazon feels she must prove herself to be
better than men. In most cases, she proves this very well,
driving herself into a berserk fury during combat, inflicting
grevious wounds upon her foes.
REQUIREMENTS:
Only females can be amazons.
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Bard
Being a minstrel
means never having to worry about food and lodging. There
will always be an inn that is willing to have you come and
play. A bard, though, is something else entirely. A bard has
dedicated their life to finding an adventure worthy of a ballad.
Rather than just knowing song, the seek to write a song that
will go down in history, thus preserving their fame forever.
The bard knows the secret of song, knows how it can affect
people's moods. They have also discovered that it can change
the very world around them. By singing songs of power and
magic, the bard is able to change people's perceptions of
things. They can use these songs to disguise themselves, make
their opponents believe they are somewhere else, and even
absorb the magical energy of spellcasters, rendering their
arcane magicks useless.
REQUIREMENTS:
A bard must have a charisma of at least 15
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Assassin
Assassins
are killers for hire. They are gritty individuals, hardened
to the pain and suffering of their victims. When they kill,
they do so without remorse, to them its just part of the job.
Assassins train themselves in the art of disguise and subterfuge.
They also realize the value of real knowledge and study texts
on anatomy and bone structure, thus enabling them to make
every blow count for more. The constant tests performed by
elder initiates of the assasin guild on younger initiates
leave their bodies horribly scarred. This scarring toughens
their bodies to the hardships of the real world, and makes
them much more resistant to attacks by their foes.
REQUIREMENTS:
Natural dexterity greater than 15 and an alignment less than
0
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Demonist
The cult of
demonists is a secret one, scattered throughout the world.
A demonist gains his power by literally binding the essence
of demons to their soul. By doing this, demonists are able
to live off of the pain and suffering of others. To the demonist,
killing someone is the same as taking a long nap.
REQUIREMENTS:
A demonist must be evil.
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Shapeshifter
The shapeshifter
is a master of his or her own body. They recieve skills which
allow them to shift their height or weight to gain advantage
in combat, as well as the ability to morph their body into
a completely different race. This could range from something
as small as an ant, to something monstrously huge. At their
strongest, these powerful people can also attune their body
to reduce the amount of damage which they are dealt per blow.
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Archer
Archers are
rare people with such grace and control that they can be deadly
when using ranged attacks. These individuals aim with such
precision from great distances, that even the smallest and
most inoffensive missiles can be devastating to their opponents.
Even a single dart can kill an ogre in one hit if it hits
the right spot. This intense ranged offense is inapplicable
at close range, and therefor archers must also train their
bodies to move with almost unnatural grace to allow them to
survive should an opponent survive long enough to manuever
close enough for melee combat. It is also important for an
archer to be able to hunt his prey unnoticed. For this they
must learn how to camouflage themselves to avoid detection
as long as possible.
REQUIREMENTS:
Int > 12 and Dex > 14
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Templar
This group
of individuals are generally spellcasters themselves who study
various ways to become stronger and use their powers wisely.
Respected members of the magical community, those that teach
the ways of the templar throw everything they have into training
and learning more of their profession.
REQUIREMENTS:
A templar must be good and have a 13 or higher wisdom.
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Lich
Liches are
undead magical creatures who were not cursed(blessed?) with
undeath through the usual means, but instead, through powerful
arcane rites, they chose to enspell their bodies in a manner
than grants them immortality, and with it, infinite time in
which to study/perfect their skills and abilities.
Since the
ability to understand and perform intense magical ritual is
needed for the transformation from living to lichdom, a high
amount of intelligence is required for one to be capible of
completing the needed processes.
Since in most
cases, the motivation behind such a change is purely ambition,
most liches tend to be selfish and evil, so one would expect
to find his or her mentors within the dark reaches where evil
is usually rooted.
Liches are
granted increased resistance to various attacks, the ability
to harness and store more magic, and the capibility of reducing
the damage sustained from various attack forms.
REQUIREMENTS:
Int >= 15
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SoulReaper
These dark
souls seek power through the forces of evil. They are a sadistic
twist of the dark gods upon all that a knight stands for.
They recieve abilities that offer them great power in combat.
Their souls are tortured for what seems like an eternity during
their horrifying baptism into darkness. The result is a hardened
warrior, capible of resisting both magic and nonmagic, having
increased physical power, and having the ability to steal
the life force from many of any opponents foolish enough to
stand in their way, and use it to gain increased physical
stamina and energy.
REQUIREMENTS:
Intelligence > 12 and Alignment < -350
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Mercenary
A mercenary
is a sell-sword, or one who offers their skills in combat
as a service to anyone. Though they usually work for money,
some have been known to accept other, stranger, forms of payment.
By honing their physical prowess, these toughened warriors
are capible of defending theirselves from magical attacks,
as well as inflicting deadly critical strikes with their physical
attacks. Another special result of this increased strength
and health is the ability to recover health much more quickly
than others when healing magic is unavaliable.
REQUIREMENTS:
Strength > 14
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