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Mage
A mage is a being
of pure magic. Their minds are by far the sharpest, retaining the
knowledge of some of the worlds most powerful spells. When one begins
as a mage the body is weak. As they grow in knowledge, experience
and power. They will become a powerful fighting force. Armed with
an arsenal of various spells, with the main focus in combat spells.
Their vast repertoire of spells makes them a sought after commodity
in the Realms for their spells can mean victory or defeat for others.
A mage must constantly study their spells for they are quickly forgotten,
ruled by the three moons, the silver moon of good, the red moon
of neutrality and the fabled black moon of evil. A mage has a choice
of either using their powers for good or for evil.
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Cleric
A cleric is a powerful
healer and protector of the weak. Their goals may differ depending
on the line of worship, but the method is usually very similar,
they offer their skills to teach and heal others. While clerics
possess some limited forms of offensive magic, their primary power
lies in their immense capability to offer protective and healing
magicks to those surrounding them. They are driven to constantly
protect and aid needing group members.
Wisdom is a cleric's
primary attribute, as the more wise a priest is, the more trust
his or her deity will place within him or her to use powerful spells
and abilities. Clerics are unique in that they are one of the only
classes who's advancement is not driven so much by heavy offense,
as it is by acting in a much more defensive manner. They are considered
a uniquely challenging class, but one that is highly sought after
by any group seeking to partake in dangerous adventures.
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Thief
The thief is a
dark character which makes use of many skills often deemed improper
by the rest of society. Known to haunt the darkest roads and alleys.
The skills of the thief reflect his way of life, be it sneaking,
peeking into others' inventories, picking locks, or attacking from
behind with deadly backstabs. With amazing dexterity they have the
ability to circle around an enemy, but for living such a dark life,
thieves have always had a bad reputation so don't be suprised if
you are always under suspicion. Thieves start off fairly weak, but
as they gain skills such as backstab and circle they soon become
dangerous foes. A thief is always useful when there is a lock that
needs pryed, or an item that one wishes to acquire without detection.
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Warrior
Warriors are the
epitome of fighters, able to use all weaponry and armour in the
exercise of their most lethal of combat skills. A warrior must be
strong in body to survive his dangerous lifestyle, and though he
has no magic and limited skills he is nevertheless a formidable
force with which to be reckoned. Warriors learn no magic, and have
no use for mana.
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Vampires
Vampires are one
of the powerful creatures of the Realms. Being a creature of the
undead, they require copious quantities of fresh blood. Instead
of using mana, Vampires use blood points (bp) for spell casting.
If a Vampire takes a large amount of damage, Blood points will be
lost, but, Blood points can give a small surge of hit points (hp)
in battle when needed. As a undead creature of the night, Vampires
recieve an armor class (ac) bonus at night, a time when they can
use the skill mistwalk.
Vampires are some
of the most powerful creatures in the realms, but their susceptability
to sunlight, coupled with the hatred every living creature would
bear them, makes them a very challenging class to play. Luckily
their ability to create the illusion of life in their flesh with
the FACADE skill can help them when it comes to hiding from the
living, but only a miracle would offer them protection from the
light of the sun.
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Druid
The druid is a
lover and protector of the natural land. Be it the forests full
of centaurs and deer, the streams full of fish, or the bug-infested
swamps, a druid always strives to protect and preserve nature. Wielding
mighty spells from the gods themselves, druids strive hard at their
work.
Strong in wisdom,
with a body trained to near perfection by their rugged lifestyle,
a druid has many disciplines upon which to draw. From powerful spells
of healing which can bring the near dead back to full vigor, to
the ability to mystically create water and food, to the awesome
power of nature which they command in battle via spells able to
quake the land and split the sky, druids demonstrate that mastery
of magic is not just a hobby, but a way of life for them. Able to
face many warriors on almost even footing, and able to shield themselves
nearly as well as some mages, druids are truly a gifted class.
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Ranger
A ranger is the
outdoorsman and adventuresome free spirit of the times. A self-sufficent
person, the ranger is adaptable and can survive in almost any locale.
Skilled with weapons and able to utilize some of the finest armor
available, a ranger is physically skilled enough to take on most
any foe. However, for especially hardy opponents, a ranger also
can cast many useful spells to both hinder his opponent and aid
himself. From minor curative magics to blinding his enemy, the ranger
is the most adept class at surviving on its own. A ranger typically
travels light, but he does have the mighty strength of a warrior
to carry equipment needed in his travels. Like the druid (the class
other than warrior that he most closely resembles), his need for
help from outside sources is low.
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Elementalist
The base power
of the earth lies at the elementalists fingertips, waiting to be
harnessed. Either intricately woven into delicate, but powerful
patterns, or thrown in raw form to blast their enemies.
In order for an
elementalist to use their magic, they must first attune their bodies
to the alignments. This attunement can sometimes take a long time,
but allows them to use their powerful spells. The spells themselves
are so complex that intricate memorization rituals must be performed
just so their minds can handle them. As an elementalist gains in
power, they are able to attune themselves better and memorize more
spells.
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Paladin
Paladins are the
most holy warriors in the realms. They are given the powers of healing
and protection to aid all that is good and just. These heavenly
warriors are sworn to protect all that is lawful and righteous.
If they ever break their word, or harm an innocent, it is known
that they will rapidly find themselves at odds with their powers.
Their extremely potent fighting skills combined with their helpful
healing makes them perhaps one of the most challenging, but most
powerful classes in the world.
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Heretic
This class represents
the worshipers of darker powers. They spend their time destroying
and causing chaos. They are equivalent to priests of the darker
gods. Though each is different in detail they all work to promote
evil in the land. Their abilities are suited to best acheive this.
They use mana for their dark spells and have slightly better combat
skills than clerics.
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Dreadknight
Dreadknights are
a foul breed of souls released by the dark gods in response to the
ever spreading influence of light in the world. If the evil twisted
heretics represent the dark hands of the evil gods throughout the
lands, than these cruel sadistic fiends will become the weapons,
and not even the hands may always be safe from these.
They are every bit
as cruel and vicious as their priest-like cousins, but they focus
much more on melee combat and the art of combining it with a few
particularly nasty inflictions and other unpleasant magicks. They
are in some ways a dark twisted parody of released champions of
light, the paladins, but in other ways, they seem much different.
They recieve mounts, but play a far different role when allies become
involved.
At this point they
are considered one of the most powerful classes, and thus advance
at a rate comparible to paladins. Only dark or neutral races may
choose this class for obvious reasons.
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